AdventureCard
You play a young knight who lives his own adventure, generated randomly or almost. You will face modular unexpected adventures, which will allow you to discover all facets of the game! Your goal is to defeat the dragon and save the princess, but maybe in your adventure you will find other endings?
Factsheet
Genre : Narrative-card game with RPG and managements mechanics
Platforms : Windows
Release: Prototype
The game
My Role :
Game designer: create game mechanics with cards.
Balance the gameplay.
Bug tracking and QA testing.
Write documentation for the team.
Narrative design: create the lore and make sure it is translated in the mechanic of the game.
Concept artist and level artist.
What I learned/improved
Report bugs effectively.
Create a cards game totally different from others.
Translate narration in another way than dialogue.
Work with unity.
Playmaker constraint on unity.
How to work in a very short period of time.