Welcome to my portfolio. Here are all my projects !

Experience on Tales Up

Tales Up is a mobile narrative multiplayer game from Périples Studio, awarded the “best mobile game” during the Pegases 2023. During my 6 months internship, I could help the narrative and design team, and then design and write my own story.
I worked mainly as a Writer, narrative designer, and system designer.

SEE MORE
 

Experience on Sclash

banner_sclash1.jpg

Sclash is a new Indie fighting game from Bevel Bakery for PC and consoles. It started as a student final project and ended as a commercial project. It’s published by Just For Games. Sclash wins the public prize of the Stunfest 2022.
I worked mostly as a System designer, writer, and narrative designer.

SEE MORE
 

Overdue is an online coop party game made in 10 weeks for the “UBISOFT student Gamelab” contest. I worked with a team of 8 students where I was the only designer. Overdue was nominated in different categories.
I worked mainly as a Game designer, level designer, and narrative designer.

SEE MORE
 

Experience on Demons of Asteborg

DOA_n_MG2.png

Demons of Asteborg is a new platformer Metroidvania from Neofid Technology for Megadrive, Nintendo Switch, and Steam.
I worked mainly as a Game and Level Designer.

SEE MORE
 

Personal project AdventureCard

B8z-jH.png

Adventure Card is an adventure RPG card game made by two students available on itch.io (alpha).
I worked as a game and narrative designer.

SEE MORE
 

Personal project Synopse

hgj(1).png

Synopse is an RPG narrative game made by students available on itch.io.

I worked mostly as a game and narrative designer.

SEE MORE
 

Final year project Break Punch

mEpqDA.png

Break Punch is a competitive Brawler game and a Party game made by students available on itch.io.

I worked mostly as a combat and system designer.

SEE MORE
 

Personal project Neon Beat

hjvhjvhjv.jpg

Neon Beat is a twin stick shooter made on Unreal engine 4 to train myself on the development with Unreal engine. it’s available on itch.io.
I worked as Game designer and Game developper.

SEE MORE
 

Personal project Neo Vigrid

nomneovigrid2.png

Neo Vigrid is a boardgame (and also a PC simulation of the boargame) made by five students and available on itch.io. It’s playtestable during some events or conventions (physical version).
I worked mostly as Level and Game designer.

SEE MORE
 

Personal Projects on Level design

kjefiuhrhuri.jpg

Alone or in teams, I worked on levels design from the layout to the blockmesh and prototype. Here are some examples with pdf intention and Unreal blockmesh.

SEE THE GALERY
 

Personal Games Lectures and Analysis

Diapositive01.png

As a game and level designer, I analyze games and I learn about design every day. Here are some pdf of lectures and analyses I wrote.

SEE THE GALERY
 

Level Art

U13.png

As a Level designer, I worked also on Level Art on Unreal, Unity, and also on a Private Engine.

SEE THE GALERY
 

Game Artwork

fondFIN.png

During my work or my spare time, I was able to work on 2D & 3D concept art, assets, or illustrations, here are some of them.

SEE THE GALERY