Synopse
After a war opposing 2 planets, embody a jail guard in a political prison and enter into memories to discover the truth. Play the rpg part in the jail and the twin-stick shooter mini-game in the “memories” to solve the mystery.
Factsheet
Genre : Narrative Adventure game
Platforms : Windows
Release : Prototype
The game
My Role :
Game designer: create game mechanics.
Bug tracking and QA testing.
Write documentation for the team.
Narrative design: create the lore and make sure it is translated in the character’s animation, background’s look, and game’s mechanics.
Concept artist and level artist/2D animator.
What I learned/improved
Work with the other poles of production (Art, Programmation especially).
How to follow and use production planning.
Report bugs effectively.
Translate narration by gameplay.
Work with unity.
C# constraints on unity.
Narrative design.