Synopse

After a war opposing 2 planets, embody a jail guard in a political prison and enter into memories to discover the truth. Play the rpg part in the jail and the twin-stick shooter mini-game in the “memories” to solve the mystery.


Factsheet

  • Genre : Narrative Adventure game

  • Platforms : Windows

  • Release : Prototype


The game

 

My Role :

  • Game designer: create game mechanics.

  • Bug tracking and QA testing.

  • Write documentation for the team.

  • Narrative design: create the lore and make sure it is translated in the character’s animation, background’s look, and game’s mechanics.

  • Concept artist and level artist/2D animator.

What I learned/improved

  • Work with the other poles of production (Art, Programmation especially).

  • How to follow and use production planning.

  • Report bugs effectively.

  • Translate narration by gameplay.

  • Work with unity.

  • C# constraints on unity.

  • Narrative design.