Sclash

One slash, one death

Sclash is a plug’n play samurai fighting game full of tension where one hit means death.

Play as an experimented samurai in a game easy to take in hand for everyone. Breathe and take time to anticipate your next moves, and your enemy’s ones, in large beautiful painted maps.
Manage your stamina well to land a deadly hit to your opponent and win the round.

Sclash also possesses a solo story mode where the player will have to explore the world and fight bosses. I could design it, and write the scenario and dialogues.


Factsheet

  • Genre : 2D versus fighting

  • Platforms : PC (demo available now) + consoles (2023)

  • Release : coming on June 2023


The game


My Role :

  • Game designer: create game mechanics, especially for the story mode.

  • balance the gameplay.

  • Build the level with Unity.

  • Bug tracking and QA testing.

  • Write documentation for the team.

  • Narrative design: create the lore and make sure it is translated into the character’s animation, background’s look, ...

  • Concept artist and level artist/2D animator.

  • Exposant for the game in events.

  • Community manager on social media.

What I learned/improved

  • How to operate a real production.

  • Work with the other poles of production (Art, Programmation especially).

  • How to follow and use production planning.

  • Report bugs effectively.

  • How to manage correctly social media for a game and how to do a marketing plan.

  • Make good concept art with balanced color and contrast, …

  • Translate narration in another way than dialogue.

  • Work with unity.

  • C# constraints on unity.

  • Particularities of the vs fighting game in Game Design.

  • Work in collaboration with a publisher.