break Punch
In the end, there will only be one last standing
Break Punch is a competitive brawler and a party game based on a parry system and dynamic combat system.
Break Punch was made at IIM for the final project in a team of 12. The goal was to do a game targeting competitive players with a interesting and balance competitive combat system.
Factsheet
Genre : 2D versus brawler, party game
Platforms : itch.io
Release : coming on June 2022
The game
My Role :
Combat designer.
Game designer.
balance character.
Write documentation for the team, especially to programmers and 3D artists.
Narrative design : create the lore and make sure it is translated in the character’s animation, character’s move set/abilities, background’s look, ....
Concept artist.
Bug tracking and QA testing.
What I learned/improved
Particularities of brawler/fighting game in Game Design.
Create a combat system with balance mechanics.
Work with the other poles of production (Art, Programmation especially).
How to follow and use production planning.
Report bugs effectively.
Make good character design that translate gameplay.
Translate narration/personality in another way than dialogue.
Work with unity.